Mega Man 2 (NES) password algorithm and code
github.com
github.com
It's great that there are so many creative covers out there. Metal versions, piano, etc
Does the iOS port leave out some of the levels or bosses? The world record for the original NES game stands at 27:49.
http://www.youtube.com/watch?v=FOt6EGgBnQs
Bit Brigade - they speedrun NES games while playing the music live, metal style.
Mega Man 3: http://www.mmhp.net/Passwords/MM3/
Metroid: http://www.gdward.plus.com/site/flash/metroid/
Kid Icarus: http://www.geocities.ws/passgens/pages/Kid_Icarus.htm
Castlevania III: http://castlevaniadungeon.net/forums/index.php?topic=4659.0
Google for pretty much any popular NES game + "password generator" and you'll find something.
There's no meaning to it. It's not anybody's name, and anything about the swimsuit is fan retcon. You probably learned about it from either Nintendo Power or one of the many unofficial NES game guidebooks. They invented all sorts of urban legends around it, but modern eyes on the cold code can prove it's just a fluke.
It actually gives an impossible game state: Samus has 255 missiles current but 205 max, and some of the combinations are inconsistent like a set of missiles acquired behind a door that remains locked.
Yes.
The legend as passed to me on my first hearing of this code in 1988 or so was that Justin Bailey had been a game tester/developer.
Solar Jetman: http://unoriginal.org/people/cybern/solar_jetman.html
Another game I got, The Legend of Zelda: The Triforce of the Gods (known as A Link to the Past in the West), had a great in-game save system. It seems like there should have been enough storage for that with Rockman 7 too.
Edit: my bad, 7, not X7.
You wouldn't spend the money on the requisite cartridge save hardware unless you had to.
At the time those 128KB PS1 memory cards were a revelation and quite expensive. Games in the cartridge era generally used battery-backed saves.
Now ... if someone could do the same with the name of the worlds in the original Populous ...
Once you knew MM2 had such an easy system, you could figure out MM3's password system by itself on your very first playthrough just as long as you wrote things down.
Certainly.
For years I maintained a ragged spiral notebook of video game info which contained among other things some extensive, entirely handwritten reverse engineering of the password systems for MegaMan 2 and Metal Gear.
http://www.mmhp.net/Passwords/MM2/
Check boxes and see how the pattern changes, which is like how we wrote down the codes when we were kids after we beat a boss. It's easy to see that generally only the position of one red dot changes after each level. So it makes it very easy to brute force more options.
Not hacking the system properly, but enough so that you could get past levels you were stuck on.
When Mega Man 3 came out, I decided I was going to the "the first" to figure out how its password system worked. But it was incredibly easy. It was already published in the magazine before I could write my letter.
Some day I need to get around to releasing the X-wing save game editor I wrote... in JavaScript. (So it can run directly on GitHub.)