Some interesting remark in your previous post:
> On this project each enemy have a "brain", which is a never trained neural network. The training process comes from the genetic algorithm: at the end of each round the GA calculate the fitness score for each individual, the higher the fitness The more likely to reproduce. The fitness score is based on a lot of things: total of shots fired, number of times it hits the player, number of times it hurt itself... I also punish the one who doesn't do nothing and the ones who shoots it's allies, so they have less chance to reproduce next round. As a request, I'm giving the player 15% of their health back at the end of each round.
The old code was handwritten. Now you integrated some LLM code?