The level of coding chops in the original game is hard to comprehend by modern standards. It had a (wireframe) 3d engine, eight galaxies each with hundreds of worlds, a dozen or so ship types and lots of different equipment and engines - and an awesome surprise endgame where after scores of hours trading and battling pirates, suddenly out of nowhere (with no warning in the early game or manual) the galactic navy appeared and sent you on a series of missions.
The RAM footprint of this game? 22KB. KILOBYTES. All written in machine code: that's even lower-level than assembler! Something to think about next time you're tempted to brag about your coding l33tness :-)
I'm enormously glad that this game has hit its target, and very, very excited that David B will have the opportunity to make the game he wants without a publisher exerting pressure on him (which was what ruined Elite II).
This game and Obsidian's Project Eternity (also on KS) are being eagerly watched by many people. If they succeed, this will be a massive turning point in the games industry, just as the original Elite was.