Middlebrow dismissal.
Believe that all of us working in video games want program execution on mobile devices to be as fast as possible. My brand-new desktop PC is not fast enough for what I want to do, so an Android phone running a bytecode interpreter is that much further.
I also don't think you know what "vaporware" means. If it is actually running on physical hardware it's not vaporware; it is just not in consumer hands yet. (Since Engadget has played with it on a physical phone... it is known to be real.)