Here's a Blender model I had Claude Opus 5.5 create: https://tools.simonwillison.net/blender-viewer?url=https%3A%...
And here's some animated pixel art by Opus 5.5: https://tools.simonwillison.net/kakapo-party
And some Monkey Island style music (Opus can compose music too): https://tools.simonwillison.net/scrimshaw-jukebox
Anthropic's models do all of this by outputting code. GPT-6 Astra has similar capabilities - I got this Blender model using that: https://tools.simonwillison.net/blender-viewer?url=https%3A%...
They are still not great at SVG. I just asked Opus and Fable to add a background to an SVG and the results were, well, not great.
My prompts were:
> I want you to write some computer game music for me. First design simple text based format for the music and build an artifact that can play it out loud - include some example tracks in that artifact
> I am looking for music of the quality of the original secret of Monkey Island
And then later:
> Modify scrimshaw jukebox to add a copy-paste prompt that explains the music format, it should be shown at the bottom of the page below the readable instructions, the prompt should be designed to help any LLM tool compose music in the correct format. It should have a copy to clipboard button.
https://claude.ai/share/1f721c20-2499-4d23-b368-3ab57146d956 and then https://claude.ai/code/session_01R3xuRtjVHqHo1GNbget6Tu
> Use your blender local skill to create a blender model of this faverge egg
The blender local skill is this one: https://github.com/simonw/gpt-6-astra-blender-pelican-bicycl... - which I described here: https://til.simonwillison.net/llms/blender-coding-agents-mac...
This creates Sierra AGI-style adventure game scenes painted live from simple Turtle-esque drawing instructions so you can basically provide it an empty canvas and then position text labels on the canvas where you want certain things (tavern, oak tree, etc) and it will generate a custom script for rendering them in a EGA graphics style.
I've found Opus to be REALLY good at converting images that are well-suited to being SVGs (decent resolution, sharp edges, clear color boundaries [though gradients do OK]) after a few rounds of back-and-forth. It'll do precise measurements to figure out curvature, the exact colors to use/gradient stepping, simplify complex paths, etc.
Please don't judge me too harshly for this particular poop video. But here is an example of something 100% generated with claude prompts only.
Make a youtube poop video about having too many tabs that keep appearing faster than you can close them. Style it after the "too many cooks" viral youtube video that seemed to repeat over and over, getting worse and worse every time. You have ffmpeg and a plethora of programming languages at your disposal. Go completely nuts and make it as extensive and creative as you want. Render should be 1920x1080, and later 4k if you did a good job.
[discussions about acts, characters, darkening theme, etc.]Workshopping the acts:
The play has a font issue. See screenshot.
[Image #1]
Also, can you change the thing that happens at the start of episode one the cursor clicking the one tab and it becomes two. Then it clicks another tab and it becomes four. Is that a breaking change? You can change the speed of the actions to fit it in if needed.
Here is a refinement prompt: The last screen just before "The End", the cursor clicks on the browser window instead of the tab close button. Can you make it click on the tab itself? Here is a screenshot of where it clicks [Image #3]
Also, on the intro screen, the cursor clicks the tab and new tabs open, can you have it click the links in the page instead. See screenshot[Image #4].
You can keep the exact same timing for both of these.