How to head into VR without wearing a headset
kyushu-u.ac.jp
kyushu-u.ac.jp
When we can use AI to generate entire environments out of our favorite shows and then we can walk around in them and do stuff, then it will be here.
The tech to do that exists in its infancy at the moment but the compute required to execute it makes it unfeasable.
The hardware is here and the games are here, just because there isn’t something that YOU want doesn’t mean it’s not a mature technology.
I also played a military SIM a few years later on a SGI O2 but it was really stupid, no immersive controls etc.
How the autostereoscopic effect is achieved isn't explained either, and it sounds as if this part isn't even new.
Their main innovation seems to be: they mounted the display to a rotating chair and attached an iPad to the chair in order to track the chair rotation.
Would love to have it at home and watch a concert! I tried watching a VR concert at YouTube with goggles but the experience is not very relaxed
I watched another VR concert that was just the performer and no audience, and that was kind of dull.
This seems to be one of the few: https://www.webwire.com/ViewPressRel.asp?aId=11400
Over 9,000 matches for ""Cave automatic virtual environment" on Google Scholar, with over 400 from this year.
The original design used two projector screens, one for each wall, alternating with left- and right- eye views, with the user wearing shutter glasses keeping the vision in sync, while wearing a head tracker. They did use 7 SGIs (6 VGX workstations and a Personal Iris) for the system.
Full details at https://dl.acm.org/doi/epdf/10.1145/129888.129892 .
Later designs included displays on 4 walls plus floor for near immersive VR.
But their alternative is even bulkier. A chair with a big screen, more like a personal holodeck box to sit in.
I totally believe this can be used to place better optics and avoid motion sickness, for better immersion.
The product vision is not clear for me - maybe as a better version of the single person privacy phone booths that can be found in shared office environments? At home? Rather not
or back project for a CAVE system. sounds like a lot of work to get a gov grant to me - at least it wasn't US $
Why?
Phia's comments on cybersickness are worth reading. She has a good video on how to get past it.[2] She's a VR native. She started using VR as a teen, and has tried almost all the available hardware, including motion trackers and treadmills. She claims VR is not low-effort to get used to but is worth it. Like a sport.
Her thing as a Youtuber is that her outfits in real life match her outfits in virtual reality.
I remember being blown away when I first saw it.
After longer sessions with it, sure, but I don’t remember 5 (or even 20-30) minutes giving me issues.
The second paragraph starts "In a paper published July 19, 2026", which was almost 3 months ago.
Not clear what they mean by "aerial imaging optics"? Are they using an optical setup to get the focus at infinity, like flight simulators?
ah, truly a problem that needs to be fixed.
wth does it even mean to "sleep in VR"?
Apparently a bunch of people hang out in a VR application called "VRChat" which is essentially the "Metaverse" Zuckerberg wanted to and failed to build. It's basically "video conference call for friends group on steroids", with custom avatars, full body tracking and a bunch of stuff. Apparently, some of these people who use this a lot, also sometimes "sleep together" in the game, wearing the headset, sometimes in public places, or wherever. Other people also seemingly put some calm background + music/tones and sleep to that, while wearing the headset.
Again, I've never done this myself, have no idea about the long-term effects (psychological or physically [the eyes?!]), but at least I hope this explains what "sleep in VR" would mean for many of the ones that do that.
I guess it matters too what the first/last thing you see when waking up/falling asleep. But again, never done this, can't say for sure.
I don't suppose these guys see the irony of replacing a goggle sized device with something that requires a forklift to move around either.
FWIW, 30 years ago most engineers in the field would say the same about a lot of our existing technology. Not to mention other fields, "seemingly impossible" things are possible today, for better or worse.
Its not just about price but it's also about comfort, some might feel packed in that chair.
I suspect your perception of VR users is somewhat skewed by 12-year-olds playing Gorilla Tag on standalone Meta Quests. There's a substantial enthusiast community outside that demographic.
This is such a 2016/2017 problem. No offense but, a limited read of who you might be is someone who got into VR back then, found a number of legitimate reasons it sucked, and never tried it again?
I mean take the space argument. Most modern VR games can be played seated. If you have arms length space around you, you can play some truly excellent VR games. I can't even remember the last time I booted up a VR game and played it standing. Well, it was probably back around 2017.
> a limited read of who you might be is someone who got into VR back then
Unfortunately, this description matches most of the other people in our demographics. I would go even further. Even if other people in our demographic experience modern VR, it’s still not enough motivation for them to wear a socially stigmatized face bucket for them. Anecdotally, I've bought several of my adult relatives VR headsets for xmas. Today, only one of them still uses it: one of their gen Alpha children
A lot of people in our circle are still delusional judging from the comments. Most adults do not accept VR. Meta failed even with their extremely generous subsidy, and more importantly even Apple failed convince adults with their world class industrial and UX team. Even their reputation as the most fashionable tech company wasn’t enough to overcome VR stigma even when they called it “spatial computing”