But a line of buggy code will be substantially more impactful than a poorly drawn model. An extra finger on a model doesn’t cause your save to be corrupted or a quest to hard lock.
But a line of buggy code will be substantially more impactful than a poorly drawn model. An extra finger on a model doesn’t cause your save to be corrupted or a quest to hard lock.
But I disagree with your premise, players ABSOLUTELY look at the output of both the code and the visual art. The code is the thing putting it on screen. It doesn’t matter how many fingers a model has, if your engine incorrectly renders it.
The scrutiny here, and the pushback against it, is actually not even about the result, it’s about the process. Even if the AI art was perfect and could not be distinguished from human art, a large fraction of people would oppose it simply because it was generated by an AI.
A standard mind you that very few hold the code to.
That sounds identical to what I was saying; the output is what matters to players, not the process.
> The scrutiny here, and the pushback against it, is actually not even about the result, it’s about the process. Even if the AI art was perfect and could not be distinguished from human art, a large fraction of people would oppose it simply because it was generated by an AI.
Yes, and that's what the entire second paragraph (which is much larger) in my first comment in this thread was talking about.