How fast can you scaffold new ideas and delete them when they don't work?
How fast can you scaffold new ideas and delete them when they don't work?
i'm not having problems yet in my biggest ai-only codebase, which is over 100k lines now. i haven't had any model hiccup, actually, but the smaller models take more wall time to get it done.
i have the models writing in rust, i believe it helps. ymmv.
i don't think it always architects well or anything, but it has quit building broken shit. it gets lazy, builds dumb UI, puts way too much text everywhere--but only if i don't remember to give it some better guidelines, or a visual reference.
i think with the right context, they build the right thing, and we haven't totally solved that just yet. but close enough for me; i'm so thrilled. i just want opus 5.5 to be crazy fast, like chatjimmy.
But due to the sunk cost fallacy and the belief that others have made this work you'll keep plowing money into the AI Slot machine.
I typed a design I wanted, it built it. 2 minutes of my own time, 1% of my weekly limit.
I actually think the design would have cost 4-6k for an equivalent thing by a human, and would have had them laboring for a couple weeks.
It has about 8 minigames, leaderboards, awards, achievements, async image generation, inventory, inventory-interaction-with-minigames, and various other account features, mailers, notifications, blah blah.
Literally haven't had one issue with context or micro-managing the agents on this project, iirc. I built it in a couple weeks.
Minigames are like "putt putt golf w/ daily generated levels", "slot machine," "video poker", etc. Not like "tap the fastest" or something with no complexity.