Tiny Brutalism
placeholders.itch.io
placeholders.itch.io
[1] https://localwiki.org/davis/Social_Sciences_and_Humanities_B...
So close I bet you could replicate it in the game.
So happy to see you found Tiny Brutalism! But can someone explain to me what this place actually is? Haha, I’m new here
When people see a submission they like, they can upvote it, like Reddit. Right now, your project is on the front page, which means a lot of people liked it. Cheers!
I guess it's a bit hard to explain, but there's a cluster of points of interest that appeal to the stereotypical user on hacker news, of which generative art (and potentially a "wave function collapse"-like algorithm that you may or may not be using), architecture, brutalism and indie gamedev are part of that list.
I suspected your project resonates with a lot of people's interest who frequent the site, which is why I submitted it here (anyone can submit, I just happened to be the one that did it first).
Functional design is not brutalist and is modern, and more humanist than rococo, there is nothing more humanist about rococo and schools dont choose the projects grades based on what is easier.
A plausible but very wrong explanation imo
Which is totally fair. I have my own deeply ingrained habits :)
"""
specs:
Windows 10 / macOS 12+ / Ubuntu 22.04+ Any GPU from the last ~8 years, integrated is fine, M1 Macs are plenty 4 GB RAM ~250 MB disk
It's a small game, no dedicated graphics card needed.
"""
[0] https://placeholders.itch.io/tiny-brutalism#post-17475584