This is definitely not being obtuse. It's keeping discussions around what we actually achieve as humans in the bounds of reality, not within the bounds of marketing and ego.
This is definitely not being obtuse. It's keeping discussions around what we actually achieve as humans in the bounds of reality, not within the bounds of marketing and ego.
If I use unity did I write my own game? What about a framework such as bgfx? Or am I required to write my own calls to standardized 3D APIs?
The important detail isn't what was and wasn't pre-made (there will pretty much always be something that was pre-made) but rather the list of contributions by the individual. If I use tomato sauce from a can and a frozen crust you might or might not be impressed by the pizza that I "made" depending on how far I went beyond that starting point.
That example works against you: people deride "asset flip" games all the time where no creative effort was put into the game and it's just the engine and stock assets wired together with only sample gameplay code.
> The important detail isn't what was and wasn't pre-made ... but rather the list of contributions by the individual.