Strange Parodies of Atari 2600 Video Game Box Cover Art (2008)
mightygodking.com
mightygodking.com
Solid lime green: Wimbledon!
Hard brick red: Roland Garros!
Deep blue: the hard court ones!
Here’s an example of the, at the time in the mid 1980s, some pretty innovative 3D wire rendering in the game: https://m.youtube.com/watch?v=h1JorNBSs4Q
Salvador Dalí’s Pinball Thrills could also have been the title of the pinball segment on Sesame Street back in the day.
Every sport ever in pong form was completely true. Magnavox Odyssey Pong + a crappy blue cellophane transparency overlay == ice hockey!.
Anyone remember Slalom for the NES?
This is why the first Nintendo games released in the US had explicit images of the game graphics on the cartridges.
This is why the ESRB was created.
But third parties definitely didn't respect this. I'm sure everyone who grew up in this era remembers the infamous Megaman cart by Capcom [1].
One of the things that Nintendo learned from Atari was that massive amounts of shovelware did not help their cause.
As a third party company, you were actually limited to a certain number of games you were allowed to release per year in North America (five I believe). There were ways around that, like Konami forming the subsidiary Ultra.
Additionally they locked the system behind the 10NES chip that made unauthorized game production difficult (unless you pulled the classic Taiwan voltage snap trick or just blatantly copied the source from the US Copyright Office like Tengen).
Imagination had to work hard, back then, to see the game in the characters on screen.
That's why no matter how good AI gets, it's only ever as good as the human effort put into it. It's very good at being very technically mediocre.
Your point here seems to be based more on faith than anything concrete. It is a sibling with the idea humans have "immortal souls" and the like - something we would like to be true more than anything that actually is.
This being said, I do think AI systems are very bad at creativity. But I don't think that it's impossible that they could be, nor do I have any idea why, specifically, they are bad at creativity. At this point in interpretability research, anyone telling you they do know is lying.
No, I'm not invoking the concept of an immortal soul, and it's incredibly frustrating that this is the go-to assumption anyone makes when criticism of AI's creative capabilities.
It's entirely possible to be a pure physicalist while also believing AIs aren't capable of creativity because they aren't capable of being human, and don't have the necessary human experience to inform the processes they simulate, because creativity is fundamentally a means of human communication. That isn't actually an argument from the supernatural, and unless you believe it's possible to derive a brain simulation of Hayao Miyazaki complete with his lived experiences and memories simply by studying the specific technical aspects of his animation style in aggregate, then I think the why of AI's limitations in this regard should be obvious.
I'd be kind of tempted to give these box art images to an AI and ask it to make the game. I suspect there would be much amusement to be had in seeing how they do at a cursed task like that.
One of my favorites: https://www.reddit.com/r/DC_Cinematic/comments/i3kr2z/humor_...