I make my own pizza because I like doing it. And if I can't be bothered to make one, I'll just pick a ready made one off a menu from a pizza restaurant.
I make my own pizza because I like doing it. And if I can't be bothered to make one, I'll just pick a ready made one off a menu from a pizza restaurant.
You ask it to try putting the mushroom in the pizza dough. What about cauliflower? What if the tomato sauce / cheese / mushroom order is changed? What if I add the vegetables in a second cooking step?
You're not a cook, but I'd say that at a certain point you might be considered a head chef in this example.
Doing something for fun is all well and good if that's the goal. Finding the best pizza dough recipe doesn't actually need you to get your hands in the dough if you can get the AI to do it for you. That's no different to delegating it to a subordinate cook.
You don't write in assembly. Or, probably, C. You don't write your own graphics driver, or GUI toolkit, or OS kernel, or typeface...We're all just climbing the abstraction tower. It's just that AI is a larger jump than most.
Oh, you did? But did you grow your own wheat out back?
Don't be obtuse. It doesn't add anything to the conversation.
This is definitely not being obtuse. It's keeping discussions around what we actually achieve as humans in the bounds of reality, not within the bounds of marketing and ego.
If I use unity did I write my own game? What about a framework such as bgfx? Or am I required to write my own calls to standardized 3D APIs?
The important detail isn't what was and wasn't pre-made (there will pretty much always be something that was pre-made) but rather the list of contributions by the individual. If I use tomato sauce from a can and a frozen crust you might or might not be impressed by the pizza that I "made" depending on how far I went beyond that starting point.
That example works against you: people deride "asset flip" games all the time where no creative effort was put into the game and it's just the engine and stock assets wired together with only sample gameplay code.
> The important detail isn't what was and wasn't pre-made ... but rather the list of contributions by the individual.