Maybe it's the "ancient" part, because more recent is always better ;)
Maybe it's the "ancient" part, because more recent is always better ;)
Starting with absolutely nothing but a compiler is always going to be a worse experience (and less likely to result in anything released) than a GUI-driven and aided solution. If Defold developers had produced a fraction of the libraries that Godot has, it might have had a chance. As of now, it's worse than other abandoned engines like Solar2D (was CoronaSDK) for people entering the space. As most people know, the vast majority of games are net-losses, so engines live and die by the ease of adoption by newcomers.
I don't understand what you mean by this -- Defold has a graphical editor?
> If Defold developers had produced a fraction of the libraries that Godot has, it might have had a chance.
What do you mean by libraries in this context? It has a robust plugin system with a reasonably active ecosystem, if that's the sort of thing you're talking about: https://defold.com/assets/
And it covers all the systems one would expect in a 2D game engine natively -- tilemaps, physics etc.
> As of now, it's worse than other abandoned engines like Solar2D (was CoronaSDK) for people entering the space.
I definitely disagree with this -- it's certainly not abandoned, and though it does have a slightly steeper learning curve than Godot or other popular engines, that's also how it gets such impressive performance and slim builds; feature, not a bug.
(it is only extension support -- not scripting -- but the extension system is such that it can be used for any game logic AFAIK)