Godot gives GDScript simplicity for the vast majority of use cases which is that iteration boon, provides C# for games that need the additional guardrails. For performance critical game scripts you can just jump to C++, Rust, Swift, etc.
But most game scripts are not performance critical. Clair Obscur: Expedition 33 swept the game awards last year as an Unreal Engine game made using almost entirely visual scripting (blueprints).