FWIW, my working definition of "AI" is "anything discussed in the latest edition of Artificial Intelligence: A Modern Approach". It seems to work well.
FWIW, my working definition of "AI" is "anything discussed in the latest edition of Artificial Intelligence: A Modern Approach". It seems to work well.
> FWIW, my working definition of "AI" is "anything discussed in the latest edition of Artificial Intelligence: A Modern Approach". It seems to work well.
You're kidding, right? It's never been an obscure term. If a computer is making decisions, that's AI.
Here's a pretty common usage: https://www.reddit.com/r/broodwar/comments/ixzwl4/are_there_...
> I'm getting back into [Starcraft: ] Brood War after a long break. Don't have the time to play ladder, but want to be able to play 1v1 against AI, however, the stock AI in remastered is terrible
Game AI is invariably called by that term and generally implemented as a fairly simple if-else ladder. In a taxonomy I guess it would be called an "expert system"; I can find them mentioned in the detailed table of contents to AIMA (3rd edition), but not in the simplified table of contents to AIMA (4th). They might still be in there, in the same section titled "Making Simple Decisions". Norvig doesn't really bother to consider expert systems with probabilities constrained to 1 or 0, though.