Given your work described on this great article, how do you see a path where the LLM produces a game replication that a human could directly understand and manually improve - even if arguably unnecessary?
Take a game like Wasteland, which has a terrible modern port. I'd be interested in creating a modern port as a hobby while manually making improvements myself. But that would require code that is reasonably modular which a human can understand. Is this possible using your method and current models?