volume has everything to do with this. We used to make fun of how overengineered projects can be with stuff like HelloWorld Enterprise Edition, and now we just shrug at that because it's made fast?
No it's because shrugging it off or not is the topic of another discussion. Code quality and noise ratio and absolute noise volume are completely orthogonal in a sense that you can discuss code quality separately to how you deal with a large volume of slop. This discussion is about the former and you are forcing it to be about the later, which is interesting but unrelated.