To do something like this, you really need to look at both cache locality and CPU core access patterns:
https://youtu.be/jsdwRf3JvZM?si=0tysoCsvaWl0R_PZ
40’000 NPC in game with collision avoidance, steering, on 8yo hardware.
https://youtu.be/jsdwRf3JvZM?si=0tysoCsvaWl0R_PZ
40’000 NPC in game with collision avoidance, steering, on 8yo hardware.
No comments yet.