Any chance it was THE Vallejo where Alan Watts lived, and the grateful dead once played? Or maybe she was just named in homage?
Either way, it's very cool! Thanks for the great read.
I imagine that living in a place with that sort of history was the kind of experience one can't really convey in a few words online, but if you have written about it (or intend to) I would certainly love to read more.
I don't know your situation in life, but if your experience is anything like mine I reckon you've probably made the right decision.
You were lucky, as most university contracts clearly state they own all associated IP created while working on campus. They could have legally given you $0, and end of employment notice. These things can get messy fast. =3
Yep. I was on a fixed term contract, which had expired, even though I was still working on the project well after its expiration. It would have been interesting to argue that any IP assignment expired with the contract. As you said: messy. As I judged: not worth it.
I'm familiar enough with the history, but I really have to wonder why quads were pursued. It seems like even at the time, triangles were the obvious long-term bet. Of course it's never quite that obvious at the time, but nevertheless quads seem like one of those weird tech offshoots that are simply too different to ever get traction, like ternary arithmetic. And the trajectory of transistor counts was such that per-pixel division for perfect perspective correctness was simply inevitable.
I’m in a small game dev group and I very much enjoy seeing how older engineers tackle problems.
I hope to have such a retirement, although my interest is primarily in video games.
I dream of making high quality games that you buy once, and after a bit I’d open source everything. I’d also love to hire a small team, I’d probably move to a cheaper country though.
Unfortunately the game industry is a horrible business if you need to make an income though.
Did anything progress past tech demos?