C# and Rust (via Tokio) both have M:N threading. They both use a work-stealing algorithm to map many tasks onto a finite thread pool. But you're correct that they are cooperative via async/await, not pre-emptive.
Also platforms like Wasm still do Mx1 scheduling without async preemption, where Gosched is required at places.
E.g.: my "transpiled" SQLite driver takes special care to make sure long running SQL queries (and the busy handler) can be canceled with contexts even on platforms without async preemption.