What is the best shape of a city? Modelling effect of urban form on distance
journals.sagepub.com
journals.sagepub.com
- non-square-grid cities with highways, public transport, …
- realistic synthetic populations doing non-random destination selection (nobody randomly goes to a supermarket at the other end of a city, after all)
- actual traffic simulation with jams (or at least using real traffic data)
and then evaluate both the energy use and travel times. That being said, doing this kind of thing, e.g. with ActivitySim, even for one real city, is quite a bit of work.
But that’s a you problem.
In any case, do you have some helpful comments too, maybe?
Cities are also never perfectly efficient because they are always evolving in function and use
https://citychangers.org/barcelona-superblocks/
Also the blocks are octagons which improve traffic flow: https://www.reddit.com/r/CityPorn/s/iCcOGMqoNH
(apparently a city based on a hexagonal grid would be more efficient)
I would like a better alternative but eh, it's just spare time fun thing
Iykyk
But there was an article or map or something talking about the placement of towns, I think, back east (or the south, or Virginia).
Simply, the towns were placed within a days travel of each other. And the communities they served were, effectively, about a 1/3rd days travel in radius. That's how far folks would go to get into town, and being a day apart facilitated long range travel instead of camping in the wilderness.
The towns were basically small towns designed to serve those local communities. Cities formed on the intersections of such roads to support more trade and traffic.
I don't recall if it talked about towns along rivers where transit might be faster.
But it was an interesting article with a map of actual towns.