It's interesting to ask how Manifold Garden [0] does/doesn't fits into that framework.
The puzzle game is adventure-adjacent in that it involves walking-around exploration, carried items/keys, locked doors with switches, exchanging items, and bridges.
Topologically, it is a network of 3D rooms connected by "doors" that are actually non-euclidean portals. You walk around, but you can also change the direction of gravity 6 ways, and--here's the kicker--every room tiles infinitely with itself.
So while I won't deny it's easy to get stuck in some areas of the room-network trying to remember how to get to another, individual rooms are 3D yet also havea a quirky way of constraining your random walk.
[0] https://store.steampowered.com/app/473950/Manifold_Garden/