But that's different from whether it's important that Facebook has real competition, or that there's now a reference device for not just VR on Linux but a bunch of other compatibility tooling and infrastructure for Linux on ARM specifically.
Even if it tanks, I think the Steam Frame will be a big deal outside of VR, sort of like how if you're on Linux you're probably benefiting from the Steam Deck's existence regardless of whether you own one. (I also don't.)
I'm not sure that I could say that about any of Facebook's headsets. They're big for their niche, but making a Para Para game semi-mainstream isn't really the same magnitude for everyone else as enabling you to play PC games on your phone.
It's delusional to think people are going to drop $1k on an optional, almost-single-purpose gadget when most don't even spend that much on a laptop.
The only thing people are spending that much on are phones. But that's something people use all the time for years.
Phones, that can now run your Steam games through FEX.
That's kind of my point. That this thing is important even if you don't buy one, because everything else that they had to build in order to enable it will trickle out into other places.
Doesn't matter. Check out Proton's current stats, and see the Deck's impact on everyone who didn't buy one: https://www.protondb.com
Anyone who cares about Windows->Linux compatibility layers, x86 emulation on ARM, or VR will benefit greatly from the Steam Deck/Machine/Frame ecosystem, due largely to Valve's reported 100+ developers they have making open source contributions in applicable areas.
From SteamVR to Mesa to Proton to SteamOS to FEX, Valve's easily one of the most important Linux contributors these days.