Hopefully it's not so bad.
Oh BTW they showed a new Beat Saber game, and among the logos I've seen Ace Attorney VR among a few others. Let's see if those come for Quest 3 and maybe even PCVR.
Hopefully it's not so bad.
Oh BTW they showed a new Beat Saber game, and among the logos I've seen Ace Attorney VR among a few others. Let's see if those come for Quest 3 and maybe even PCVR.
I really wish VR had followed an iPhone like trajectory over the past decade where we got a new Quest/etc every year and it got consistently better across the board every iteration.
Edit: Since the FOV is only 70 degrees, that leaves 110 degrees outside the image, divided between the edges of the glasses and the rest of the room. So for sure in daylight outside light would destroy the theater effect.
That didn’t happen because you would need market demand for that. Only Gen Alpha likes VR as a demographic.
But it of course is large and heavy like the quest pro and expensive most likely. Things that when you market to consumers don't pan out.
So they are optimizing on the other dimension (weight) which of course trades of many other dimensions.
More niche manufacturers like Pimax have accomplished much higher FOVs but people keep returning them because they're expensive, heavy and uncomfortable (I think they're popular among people who lie down in cockpit rigs).
They would be if they had gotten popular and competition had ramped up. But that didn't happen.
e.g. who's Meta competing with via these VR Glasses?
Ouch, that's a tough sell. Maybe useful for AR type stuff, but I wouldn't want to go from a Quest/Index/Frame/etc to that for VR.
TLDR, put LEDs all around the lens. They extend the scene even though they have zero resolution, you perceive the environment as extending to the full angular width you can see.