>If you're in a shooting war, the ability to select good military targets faster than your enemy, but not necessarily with zero error, is an advantage.
I mean, yes and no. Merely selecting the targets is not really an advantage in and of itself. I'm sure Iran could select hundreds of targets in the 48 States at the drop of a hat, but they don't have the air power to hit those targets so the air tasking cycle breaks down.
The air tasking cycle upon which modern NATO air campaigns are predicated and carried out is a cyclical 6-step process:
1. objectives not yet met/effects required
2. target development/selection to deliver those effects/meet those objectives
3. weaponeering, allocation, prioritization (can a hellfire launched from a drone do this or do we need something more specialized?)
4. actually write and issue the air tasking orders that cause air sorties to be flown
5. execution of said ATOs
6. assessment; GOTO 1
Normally this is a 72-hour cycle and your ops centre would be running 3+ of these cycles in overlapping fashion so that every 12-24 hours you have one loop reaching the top. AI appears to be in heavy use in the target development step, but there are diminishing returns for speed here. At some point there's just no added benefit for choosing more targets because aircraft can only transit to/from the area so fast. Also the other loops are still running and you're potentially developing targets without knowledge of effects being delivered by the other ATO loops so you're now wasting effort. In other words it's not like a computer where more hertz is better; you might get better results by simply waiting for one of the other cycle's kinetic results that will better inform your own target development stage.