I suppose that makes sense for a deterministic engine. That way you have an ordered steam of actions with only one way to execute them.
I was wondering how you could possibly sync up something like a Carrier that has multiple fighters.
I was wondering how you could possibly sync up something like a Carrier that has multiple fighters.
Same way as everything else - you play out the simulation and see what happens. The behavior of the interceptors is as deterministic as any other unit. (They just happen to not be directly commandable by their owner.)