eh to a degree. It leveled off at about 50% in 2018-2020 or so. And it’s not reasonable to assume that every person doing mobile gaming would have otherwise gamed on consoles/PCs, so how much of that is growth in “the gamer” population matters a lot. Part of the draw mobile gaming is it’s very accessible. Usually simple controls and everyone already has the hardware in their pocket. So the total population went up, of which a lot was claimed by Mobile.
Now I’m very curious to look into this more in depth as I’m doing a fair bit of speculating. If I find any good info I’ll update this