How video games inspire great UX (2019)
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Total annhilation was such a milestone to RTS games UI. Programming unit routes and behaviour via factories was peak intuitiv design. It was such a boost to the experience of strategy compared to the clicks per minute juggling competition that was starcraft.
Being able to scribble the exact spread of positions you want your units to take, as a series of waypoints, at the speed of thought, is incredible.
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this is not me being all “OH MY GOD REPOST” I’m just scratching my head because I swear I saw this exact thread the other day ha
> Yes there are some
Which is it?
But the biggest differentiator in my eyes was sound. Where in Europe most non-broken vending machines are silent apart from the noise they make when the product comes out, in Japan every action, every button, and every step produces a host of sounds, often the machine literally talks to you.
Of course machines with sounds exist here as well, but it is often "just" a layer that has been added to improve accessible with no considerations given to the quality and aesthetics of the sounds. The Japanese machines I interacted with all had their very own consistent character.
Games are explicitly tested by new testers all the time to identify learning bottlenecks. App features are build for existing customers where the assumption is they already know how to use it, testing with new users seems to be rare.