> Not long into development, a feeling took hold in Dundee that they were all just done with Lemmings, ready to come out from under the shadow of the casual monster they had accidentally created and return to making the games they wanted to make. As it happened, this was to be the last game of a six-game contract they had signed with Psygnosis back in the 1980s. Just get ‘er done became the watchword, so that they could take their Lemmings loot and do something more exciting with it.
Sounds like the publisher was the sane one here for a change, while the studio was seriously trying to bite off more than it could chew.
What made them think it was a good idea to commit to four Lemmings games in advance, lock themselves into a rigid storytelling structure, extend the story into a shared universe and coordinate with a TV show - if they all were actually fed up with the franchise at that point?
Thank Psygnosis for rejecting this and enabling the timeline in which we got GTA instead.