I think we would see more.
Counterpoint: see any NIMBY meetings where they shut down any and all proposals and legislations, even the obviously beneficial common sense ones.
Rule by mob has rarely been productive.
Maybe one should have a finite number of winning votes in a period. Then the majority might want something (or not want) but wouldn't consider it important enough to spend their vote on.
I think that would reduce the sense of urgency where there is non, equalize involvement, foster debate with the barely involved and ofc create a focus on things one wants rather than things one doesn't want.
Who knows, maybe one should be able to spend more than one vote per topic.
Rule of the thumb: everyone will not 'just' [1]
The majority is not a single person that will somehow behave like a rational being that will count their votes and vote only for "things that matter". People view very different things as "things that matter", and the system is easily gamed. Run a few popular, but pointless votes, exhaust available winning votes for the period, then try to pass a meaningful legislation. You will have riots form people who have spent their votes, but still want to vote for something truly important.
And that's before we start talking about whether people should directly vote on removing building code regulations for example. Or whether or not measles vaccines should be mandatory.
[1] https://www.tumblr.com/squareallworthy/163790039847/everyone...
Votes per period might not work. You could in stead accumulate votes over time.
Of course the proposals could repeatedly go against a specific group. Not sure if you could create a unit of accounting for it or have some kind of independent jury examine the gaming.
I also wondered if the price could scale with the % victory. Like, if 100% votes A it costs zero votes. 51% would be the most expensive.
Maybe give the proposal makers a bunch of tokens, filling a proposal costs x, each vote against it costs y.
The core thought is basically, if people are overly attached to something they will get it but will have reduced influence on everything else.
But we could improve some parts. For example, voting in elections could be improved by introducing Single Transferrable Vote https://en.wikipedia.org/wiki/Single_transferable_vote (CGP Grey had a bunch of videos on this: https://youtube.com/playlist?list=PL3897F608FAD61E88&si=TzEP...)
I wonder how similar the result would be if the voter could cast one vote for something and one against. This seems less complex.
It has other advantages. A large election budget shouldn't automatically convert to votes. Doing a pis poor job should probably cost more than a few votes.
I know a few. They're called "normal people who don't suffer from crippling tech libertarianism" and there's more of them than of you.
They voted for it or you assume they don't mind it existing?
where do these paragons of civil obedience congregate? how do they express their wishes for less freedom and more surveillance?
And to your sarcastic remarks about those people being dumb, believe it or not not everyone is willing to forgo every possible evil in the name of personal privacy in remote communication. Such privacy was never a thing until very recently anyway.
(In fact as far as most people are concerned it isn't a thing today either, you'd be surprised how many people assume that their messages and calls are spied on anyway)
why would i waste that much time on writing a reply to you and where do you see snark exactly?
> one proof
i just talk about it with people irl, yeah that thing i suggest you try;)
maybe having lived under the Soviets makes my people less welcoming to the idea of a commissar deciding what they're allowed to see, hear, say, and ultimately think.
consider that not everyone grew up in an oppressive dictatorship.
Edit: it must have been added recently since there's proper data now. But most of the CUII list is still not.