The problem is the overabundance of text, they can’t let it breathe. Everywhere has to be filled up with bits of hardly-relevant text.
As they say, to a hammer, everything is a nail.
Initially it feels like the result will be too empty, but once the greebling is removed it most often looks better
This leads to 'fixing' the amount of text areas it needs to fill, so it works to a constraint of having to fill a collection of text areas instead of outputting the message that would otherwise best suit.
My way to combat this is to start by refining the words/messages to be put on the canvas before letting the agent try designing something.