Ouya begins shipping developer consoles
slashgear.com
slashgear.com
- It should be very easy to "port" games. Since you can already hook up controllers to Android and many phones come with D-pads, many games would probably already work as they are. Although touch is essential to many games (Angry Birds) many other games suffer by having touch controls (racing games, shooter games etc).
- It should be possible to use a tablet or phone to provide touch if you need it.
- It'll run Android apps - Netflix, YouTube, Al Jazeera etc. It'll make it easy to get a huge amount of content you want from the get-go.
- Write and distribute apps easily. If something's missing from your console, just go ahead and write it. Hopefully they follow Google's model here - low registration fee, no reviews.
- unlike traditional consoles, they should be able to follow a model closer to tablets and phones - yearly hardware upgrades, keep the price low, but still sell it at a profit.
I think Roku would like to argue that point with you, considering that Angry Birds was their flagship launch title for their new devices with motion-sensitive controllers.
Is it just the android SDK?
I'm honestly puzzled as to what they plan to release. It's an android device. The google SDK and NDK let you write apps for that.
What's the SDK for?
OUYA’s board is powered by an NVIDIA Tegra 3 processor. So, if you’re on a kamikaze mission to ship the first ever game for OUYA and can’t wait to receive your dev unit to begin testing your game’s (or games’) performance, just pick up any Tegra 3 Android tablet… That’ll give you an accurate representation as to how your game will perform on an OUYA.
Taken from http://www.ouya.tv/game-developers-how-to-get-started-on-ouy...
Guess the number, win a console!
I look forward to getting one of these and messing around with development for it when they are officially released, but didn't plunk down the massive costs they were asking for the early access dev consoles.
I might have been enticed to pay like 2x the price for the early hardware, but 7x was a bit much for an individual just to evaluate it.
Hope it takes off. Between this and the so-called Steambox I have high hopes for increased openness in mainstream-accessible game consoles.
Why do you need hardware? (honest question, not being snarky)
The way I see it maybe working is, you could build MOAI from sources, install a test app on the Ouya, and any incompatabilities/problems encountered, we could work out together .. for example, adding hardware game controller support is probably a bit of an issue, but since I know my way around that, I could help you get it implemented, or even just implement it and .. as long as you were willing .. you could test against the real hardware.
Sure, I could just use the ODK. But I'd be a little more motivated to solve any issues if I knew someone who actually had the device in front of them to test with ..
Anyway, just an idea. If you get the interest, let me know and we can get cracking! :)
EDIT: sorry, I assumed you have the hardware already. All of the above goes for anyone who actually does have it - just contact me.
MOAI already runs fine on android devices. I can't see any reason you'd need to 'port' it to the Ouya, unless they've done something ridiculously dumb like making Ouya not Android compliant (but that would just be stupid beyond words, and I've heard nothing along those lines, so I doubt it).