I've benchmarked GLM 5.3 and DSv4.1-F on my fully-annotated decomp of the Nintendo 3DS's kernel, which I have a good mental understanding of, tasking them to find vulns and other bugs (in Max mode w/ subagents). GLM 5.3 founds almost all the vulns in 30min for $22, while DS only found one vuln for $2 in 40min.
Perhaps DS works better where targets have low-hanging fruits than can be found fast?