Of world locked rendering is just a huge waste of power at this point.
for assistant glasses to be useful, you need to know who, what, when, where for each operation that the user cares about. In the experiements that I ran, that took about 35 watts continuous on the headset (using a jetson) and at least 2 big GPU machines in the backend. This was in 2024, so perhaps its not quite as heavy now. but its nowhere near 130mw