If the models were actually intelligent, the way that the boosters claim, they wouldn't need to be tuned to play chess in order to be good at it. That's kind of the point of intelligence, that it is generically applicable to whichever task one wishes.
Your assumptions/intuition about generic human intelligence feels quite incorrect, considering LLMs currently play better than a brand new human player would (presumably without any attempt to fine tune them specific on chess, such as playing thousands of games).
They’ve ingested all the literature on playing chess, a brand new human player has not.
We seem to be moving goalposts to the point that humans don’t even live up to the expectations of the AI critics. The only way you get better at chess is by playing a lot of games and learning from mistakes, that goes for humans or AI agents, not simply by reading about chess.
How can you play without being aware of the rules and how can you learn from your mistakes without knowing they are mistakes? That’s what I said about reading a book of two. It is to kickstart the process. Then mastery is gained over time through practice.
This kickstarting then gradual refinement is how most people learn. And the foundational knowledge stays. Even a basic player knows to not do illegal moves.
It feels like you're trying to say that humans never make illegal moves while learning chess, which doesn't match with my experience. I'm trying to understand your overall point.
That’s the most inefficient way and people usually avoid doing that. Instead they find someone that knows how to do the thing and ask him to be a teacher. Or use a proxy like a book or videos.
> It feels like you're trying to say that humans never make illegal moves while learning chess, which doesn't match with my experience. I'm trying to understand your overall point
There’s learning the basic stuff (which is done after a few games) and there’s mastery. The thread started with the observation that even with all that knowledge (through content ingested in training), LLMs still makes illegal moves. Humans can be erratic, but they can constrain themselves to the rules for the task at hand after learning them.
Humans are not perfect and make mistakes in learning even when they have memorized the rules. A simple example is new players will often move a piece, exposing their king to check, and a more experienced player must point out to them that they have made an illegal move (because a new player often has not encoded that pattern for looking for exposed checks because they're more focused on how the pieces move, not what that piece exposes.)
We're just going to have to agree to disagree here.
If you compared a human after hundreds of games to a SOTA LLM that was also trained on the output of hundreds of chess games that it played, I suspect you would notice similar improvements.
2. The study (along with other posters here) show the models can’t even stick to following the rules of the game
Coding is a matter of translating the natural language description of a problem to the code specification while keeping the semantics fixed (and imputing the unspecified semantics as necessary). It is not considerably more difficult than translating between two dissimilar natural languages. Chess isn't a matter of language translation, but a compute heavy game of finding the best move out of many possibilities with wide variation in the quality of each move. Chess takes directed practice and reinforcement whereas language translation does not.
You have the first stage, pre-training, which is learning from next token prediction. That's where the model memorises a lot of facts about things and generally gets good at forms of writing. It's like reading a lot of books on programming and reading through a lot of source code. It's learning how to autocomplete code, essentially. Doing that requires a developing a reasonable understanding of code, but it's also learning how to autocomplete bad code as well as good, and won't make it a "good" programmer.
Pre-training uses a method called Cross-Entropy Loss to update the weights of the network.
Then comes post-training. This is where the model is trained against huge sets of example problems, like fixing a bug, adding a new feature based on a spec, etc. They are set the task and try to complete it inside a training environment. Once they're done, their complete solution is evaluated (either by humans, or by some separate evaluation model that was developed based on human feedback) and they are updated based on whether the solution was good or not.
Post-training uses a different method called Proximal policy optimization to update the weights of the network.
So these really are very different forms of learning, and mainstream LLMs are not post-trained to be good at chess. They could be. You could easily create a reinforcement learning environment that evaluated and improved their ability to play and win at chess. The result would be a very strong chess playing AI, something we know is possible because the strongest chess playing programs we have are neural network based, but it is not a priority for AI companies.
People think that if one mention exists in the training set, then the LLM is perfect at it.
A human being has general intelligence and needs A LOT of training and finetuning to become good in chess.
And there is a relevant and significant difference between the expectation of an AGI and an ASI system.
An intelligent adult could simply read a short summary of the rules of chess and then, if they were careful, play a very bad game of chess without making illegal moves.
An LLM that has not been trained on any chess data cannot do that, at present. If you doubt it, take a current model and tell it that you want to play it at a variant of chess where, say, knights can also move diagonally like bishops. A human can easily adapt to this new ruleset (even if they make tactical mistakes, not having practiced with this variant of the rules).
Nothing is forcing the LLM to play 'blind'. If it's smart, it should be able to create its own representation of the chess board and update it with every move, just like a human would. Any chess engine that's sensitive to how the moves are formatted is clearly not very capable.
The LLM would only be playing 'blindfolded' if you somehow forbade it from making notes (as you effectively do by literally blindfolding a human, given how limited human working memory is). But you are not doing that. The LLM is free to keep track of the game state via whatever means it chooses.
None of this is about superhuman ability. Any human who understands a given chess notation can convert it to a visual representation of a chess board and then use that representation to choose their next move, with their usual level of performance.
> I just think this isn't a very good thing by which to evaluate LLM capabilities
I don’t think any single task is a good way to evaluate LLM capabilities, but I don’t see why chess is worse than a lot of other tasks. (Of course it is of no practical consequence whether LLMs can play chess, so if you are just making that point, then yes, I agree.)
> If there's no argument you'll accept
It’s a little unfair to suggest that I wouldn’t accept any argument whatever for your position just because I haven’t been convinced by your very brief comments so far. I could equally well say the same thing to you!
It absolutely still makes mistakes if you ask it to draw the board each turn, which should be equivalent to giving it the position because it only has to update one move at a time and then it has the position in the context window.