its good to be skeptical, better to spur competition and address any limitations to competition functioning quickly
Also: disagree about the lack of validation loop:
a) AI can actually build one for you in many cases
b) if you give agents an actual validation toolkit, you'll be surprised what AI can do
Of course, if you expect to prompt "give me a NURBS model of a complete, working v8 motor" and get a result, then yeah, sure, we're not there yet.I've actually built a bunch of stuff with a combo of astra, blender, openscad and tiny bits of AI written helpers ... giving the AI the proper "hands" to work with the models is key.
One particularly useful tool to provide the AI with is to be able to "look" at the model as it iterates on it (measure dimensions, shoot arbitrary rays at it that return exact intersections and normals, see if the object obeys engineering constraints, etc ...).
Works pretty well for many, many things and saves a TON of time.
And you can give it simulation tools, but those are far far away from accounting for everything in real-world physics. You can simulate very tightly constrained problems, but you can't simulate "assemble this actuator and test it", there are so many more variables in the real world that are not easy to account for in a simulation.
If you aren't an engineer that works on physical products, it's hard to articulate just how far from reality CAD and simulations are.
I'm here for using LLMs to take some of the tedium out of product design/mechanical engineering, but I just haven't seen a good proof of concept yet. It always seems to be some variation of "Design a sphere. Oh wow, this is incredible!"
I'm not a mechanical engineer but I would be surprised if it was even 30% of the process. Materials, manufacturability, durability, fitting into other requirements. Some of those things can be part of the CAD design, but there's so much more.
Not to say that CAD isn't a big chunk!
Same thing can be said about animation and games.