If only it were OLED
The usual "images burn in" OLED concern isn't even at all applicable on a VR headset, where the entire image naturally changes every frame.
The contrast, low-latency and power efficiency of OLED seem a no-brainer.
That's why the Quest 3 (LCD) has less blur than the far more expensive Vision Pro (OLED).
OLED screens have much better black levels, but those are perhaps a lesser priority than reducing persistence blur.