Very much looking forward to maybe actually being able to use VR on my gaming computer.
Very much looking forward to maybe actually being able to use VR on my gaming computer.
Overall I like the experience of installing and running games on the MQ3, I can very much see a Steam-based device that is just as nice or nicer.
That made me get into playing games on linux on a desktop pc. Even when I have to run windows, I use the xbox game mode to launch steam bpm without opening windows explorer. It's a surprisingly great experience and the idea is ripped straight out of steam os.
I'm on arch, and with nearly no tinkering my index just works.
Only low level knowledge I think would be useful is the different VR runtimes. SteamVR vs Monado
- SteamVR won't see my Index unless I power cycle it
- The in-overlay desktop view does not work at all, either shows all black or doesn't render at all, so I can't control my desktop from VR which is a massive pain
- The SteamVR Home environment (the startup app) crashes immediately even if launched manually
I don't use arch btw, but on fedora i have often found setroubleshoot useful for non-flatpak apps
I'm sorry you're missing out on Alyx - it's not the greatest game ever made, but it's up there.
I'm using Arch-packaged Steam, so it's not running in flatpak. I suspect both the headset not detected and desktop view being unavailable issues are Wayland-related, but the Steam Frame itself is running Arch+KDE, and KDE is dropping X11 very soon, so I'm confused that this setup is not functional even in the latest version of SteamVR - it should be what the Frame is running, modulo the CPU architecture.
I'm sick of pretending Valve cares about Linux. Their own games have major issues with Linux.
Every CS2 update breaks something, last time it was the inventory screens which were completely broken for like 2 weeks.
Left 4 Dead 2 has major frame pacing and stutter issues on the Native Build & Proton doesn't let you play multiplayer.
Counter Strike Dev Tools only runs on Windows.
I think this is just a symptom of Valve neglecting their (old and new) games as a whole.
> Left 4 Dead 2 has major frame pacing and stutter issues on the Native Build
Is this a common problem? I've never had it :P