Our expectations have been warped by Meta's decade long subsidization of VR hardware
Our expectations have been warped by Meta's decade long subsidization of VR hardware
Very much looking forward to maybe actually being able to use VR on my gaming computer.
Overall I like the experience of installing and running games on the MQ3, I can very much see a Steam-based device that is just as nice or nicer.
That made me get into playing games on linux on a desktop pc. Even when I have to run windows, I use the xbox game mode to launch steam bpm without opening windows explorer. It's a surprisingly great experience and the idea is ripped straight out of steam os.
I'm on arch, and with nearly no tinkering my index just works.
Only low level knowledge I think would be useful is the different VR runtimes. SteamVR vs Monado
- SteamVR won't see my Index unless I power cycle it
- The in-overlay desktop view does not work at all, either shows all black or doesn't render at all, so I can't control my desktop from VR which is a massive pain
- The SteamVR Home environment (the startup app) crashes immediately even if launched manually
I don't use arch btw, but on fedora i have often found setroubleshoot useful for non-flatpak apps
I'm sorry you're missing out on Alyx - it's not the greatest game ever made, but it's up there.
I'm using Arch-packaged Steam, so it's not running in flatpak. I suspect both the headset not detected and desktop view being unavailable issues are Wayland-related, but the Steam Frame itself is running Arch+KDE, and KDE is dropping X11 very soon, so I'm confused that this setup is not functional even in the latest version of SteamVR - it should be what the Frame is running, modulo the CPU architecture.
I'm sick of pretending Valve cares about Linux. Their own games have major issues with Linux.
Every CS2 update breaks something, last time it was the inventory screens which were completely broken for like 2 weeks.
Left 4 Dead 2 has major frame pacing and stutter issues on the Native Build & Proton doesn't let you play multiplayer.
Counter Strike Dev Tools only runs on Windows.
I think this is just a symptom of Valve neglecting their (old and new) games as a whole.
> Left 4 Dead 2 has major frame pacing and stutter issues on the Native Build
Is this a common problem? I've never had it :P
Still, I'm happy they're doing this, it seems like a cool product and I bet it would be almost as much fun as a platform to hack around on as it will be for gaming.
It is a niche, definitely, but one that spends a lot of money and time on their virtual third space.
And yes, I've tried third-party solutions like Virtual Desktop under Windows and ALVR under Linux. Even with some of the best WiFi 6E hardware available standing within 10ft of the router with the PC being wired into the network with ethernet, nothing has beat a tethered USB connection using the native Link functionality on my Quest 2.
Any SteamVR based solution fixes most of these issues and the Frame sounds like it might make wireless actually viable. Even if it doesn't, tethered with Valve software instead of with Facebook software is still a meaningful improvement.
For some reason this never works on the Quest Pro I have (which I received for free from Meta). Works every time on the Pico 4 Ultra
https://www.nomanssky.com/cosmos-update/#:~:text=Added%20sup...
In the newer implementations, you can split the display into tiles, and render each tile at a different resolution, so it's not that bad. A bunch of the intermediate rendering targets are already rendered at reduced resolution, so you won't see a full 4x speed up in the low-res regions, but you should be able to achieve a ~30% overall speed up with modern foveated rendering.
Money is just a number and far less precious than personal dignity and privacy. I don't even get the idea why people really would compare something around 1k usd range in developed countries, it's a no brainer.
I'm on your side, but this kind of hyperbole weakens your argument. Tell me about the spyware in pytorch, react, zstd, or llama3.2:1b and how you shouldn't touch this except within a VM.
This is for people who want control over their devices. Despite the poor timing and somewhat high price tag I am glad there's competition in this space. Meta's stance on software and hardware openness is not great & it's suffocating the whole space.
Am I paying $1000 for a minor improvement? Yes. It's a hobby. It costs money sometimes. I don't do this for nearly anything else, like phones that other people seem fine for paying $1000 every other year. I expect this device to last until another 6 years when I can justify spending another $1000 on another iterative improvement. Similarly, I may spend $1000 on a new setup for simracing soon.
Spending $6k on a gaming PC, a VR headset, and wheels and pedals is an experience you otherwise cannot get. I would spend money on VR even if it only worked with one or two driving games and nothing else. For those of us in that niche, VR has been anything but a "Failure", that business people seem convinced it is because it couldn't be the next "Platform" to put an app store on.
But, that's the market for VR. It's a niche toy for people with expendable income. It's not a mass market to rival the smartphone.
I'm just not interested in closed ecosystems like Oculus.
That said, I have barely looked at VR so much that I'm not sure whether to bother with the Steam Frame.
Is it just for gaming/movies?
What communities do this? Can I do this on my laptop too to trial it?
Scan of a park in Japan with a steam locomotive on static display: https://vrclist.com/world/1191265
Scan of a park in Japan with blooming Sakura trees: https://vrclist.com/world/1216699
In general, you can see other 3D Gaussian splatting worlds using this tag: https://vrclist.com/?type=search&sort=recent&tags=3DGS
The quality can varies a lot, so I suggest checking for number of favorites & visits to see the best scanned worlds or to go by author once you find the good ones. :)
In general, 3D gaussian splatting is not the only way you can use to reproduce a real world location in VR - you can also just do it manually, modeling the structure & possibly using textures from photos. A good example of such manual reconstruction is Gion Street from Fins: https://vrclist.com/world/859459
As for trying it out - all of the VRchat worlds can be explored in flat screen mode on a PC & VRChat can be installed from Steam or from their website. VRChat is also free, so the only thing needed is to register & it is possible to just use a Steam account as well.
Then just get one of the URLs & there is a launch URL. Alternatively you can search the worlds by name from the VRChat UI. :)
Looks cool!
Its a steep premium to not have zucc peering through your headset cameras.