Games these days need to have an almost hard cap on a “round” or session wrt to time. I need to know that the game will be over within x minutes’ish. The attention span is small. Almost all indie games have adopted this structure.
What fans really want is NOT another competitive rts but more campaigns and coop. Neither will convinced execs to dump cash into it unless it is a live service game with dlcs. Sc2 did this for a bit with a coop mode that did ok but not ok enough to continue.