[1] https://github.com/rust-lang/rust/issues/112788
[2] https://github.com/rust-lang/rust/issues/153827
By-default guaranteed tail calls really isn't rust's style, because it means subtle changes (introducing a destructor, re-ordering code, etc) can change semantics without you realizing it. If you want to guarantee that a call can't allocate a new stack frame you should have to say it.
But I can understand the preference for an explicit opt-in, to make clear that it is enforced and not assumed.
I'd argue that it's explicit - that's what a function call does and you don't have implicit function calls in rust.
> Seems the latter is a kind of compiler-level optimization, of which there are already many (I think) that change the semantics internally but guarantee the outward behavior stays the same.
What you're asking for here already exists. Tail calls might be optimized into not allocating extra stack frames, the rust compiler just doesn't guarantee that it will perform that optimization (and almost certainly won't when code is compiled without optimizations... for instance).
What people want is the semantic guarantee that the stack frame won't be allocated. Not just a compiler that often performs the optimization. Otherwise you can't be sure that your code will keep working with new compiler flags/versions/architectures/... You could say "whenever the code is the right shape we'll guarantee the optimization" (C++ famously did this for things like copy elision)... but now the shape of code comes with non-obvious semantic guarantees and that's not rust's style. Hence the proposal for a keyword instead.
Are there more-complex relationships that might require it?
No, it won't change semantics - if you say @musttail or similar, it will simply fail to compile if you, say, introduce a destructor - the semantics will not subtly change.
The whole idea of "let's change semantics to make it easier" is dumb.
If you want guaranteed tail calls, change your code until it works.
For recursion only kotlin.
(For most of these only with syntax specifying it)
https://ziglang.org/documentation/master/#call
They have an @call built-in that guarantees: always/never tail, as well as always/never inline. That's neat, I can see how that would be useful in various situations.
function rm(node) {
for (const child of ls(node))
rm(child);
unlink(node);
}
and no amount of tail call optimization will save you here, because this isn't tail recursion. Of course you could rewrite it using an explicit stack + tail recursion, but then you might as well be using a while loop.I get that this isn't transactional and inherently prone to race conditions, but if this is indeed the problem, it's rediculous. A single while loop could do the job correctly and use less RAM. It'd probably also be faster. But that wouldn't be a rusty thing to do?
I look at code from the heirloom project and, despite its warts, I think we've lost something in the past 45 years or so.
No, the "single while loop" is just harder to implement than a naive recursion, because recursion is a natural way to implement tree traversal. With a while loop, you need an explicit stack, which is more complex.
(A stackless traversal seems unrealistic here, as getting the succeeding node would be too expensive. Not that I've tried...)
> I look at code from the heirloom project and, despite its warts, I think we've lost something in the past 45 years or so.
I've just tried and heirloom rm segfaults on the same test too. Which is no wonder, seeing how that code also recurses.
(It's mentioned somewhere else in the thread, but this is exactly the reason why GNU had to specify "no hard limits" as a policy. Unix used to be full of such bugs.)
8MB is pretty huge though; musl libc is famous for defaulting to much smaller per-thread stack size of 128KB (to avoid over-committing lots of memory when there are many threads - the main dev is really principled/opinionated on this topic, but again there are a few ways for applications to explicitly size their stacks as large as they need). Linux kernel threads get a bit less than 16KB!
But I don't really buy that for the same reason most programming languages don't limit loops to 8 million iterations (or whatever) by default - it would make catching infinite loop bugs easier!
I say most, because I know of at least one language that did do that - QuakeC! It made lots of sense in that context though.
Using recursion on unbounded inputs on a programming language that doesn't support that (which are most) is an extremely classical mistake that really should be known to all programmers, especially those of low level languages that care about safety.
Every time you call something recursively you should be thinking "how deep is this?".
That's true of every bug, but you don't have infinite time or manpower, so how do you prioritise?