> And 4:2:0 is just a poor fit for certain categories of images (like various kinds of illustrations, screenshots, etc).
I'd go even further and say that 4:2:0 is unsuitable for still images, period. Even for cases where it would be a suitable tradeoff for video. And even for video there's a significant chunk of content where it's undesirable.
In general I think we've come to accept some pretty gnarly limitations on image quality that really should not be such a given. 8 bits per channel is another one. You actually really do notice the banding with the naked eye in a fairly large range of situations, and if everything is 8 bits per channel then it gets really easy to exacerbate the problem on edit. Dithering in 8 bits per channel isn't really a solution because it's hard to do and it gets lost in compression quickly.