That obviously still leaves some space for the occasional streak of creativity or very talented game devs, but that is by and large just a tiny sliver of the industry even today.
That obviously still leaves some space for the occasional streak of creativity or very talented game devs, but that is by and large just a tiny sliver of the industry even today.
Indie and non-triple-A studios keep having wind, because they’re the ones producing interesting and fun games which people _actually want to play_.
If your goal was to prove that people don't care about how derivative games are, I think you picked some pretty bad examples, because Ubisoft is not in a good place right now. And I'd argue that the main reason behind it is precisely that lack of originality.
Hell, even the biggest titans of the "release the same game every year" part of the industry, such as Call of Duty, have been stumbling in recent years due to people inevitably getting bored of playing derivative slop made by people who don't understand what made the originals good, and can only mindlessly copy it over and over.