Just the ones they hear about by worth of mouth, or recurring entries in their favorite series, or from their favorite developers are already too much to keep up with. I'm certainly in that boat. My backlog only grows, and I have quite a bit of free time relative to some people.
It never really made economic sense for a game studio to make video games for it.
Now there are indie developers creating extremely fun and truly impressive games of that sport with the help of AI.
To be clear, not my game. But as a GAA fan it's as good as any GAA game any studio released.
That does mean there is/will-be a deluge of slop and uninteresting "stuff" out there, and the problem now becomes producing things which are capable of standing out from the crowd. Something I'm not super good at.
But I see no point in valorizing the old tools and ways of doing things. Identify with the product, and the end goal. Not the tools used to get there.
I wouldn’t be giving kids any career advice around software development of any kind, myself. Now seems like the worst time in my life to be making long term projections on the subject.
Biased of course, but I'd keep betting on software over other fields when it comes to career options.
But this is deceptive. Per game delivered one man games were likely far far more successful in the past. Simply because there were very few of them in a much smaller market.
There are countless indie games to day and only the best of the best really get any views. It is insanely hard to stand out in that market.