This is such a non issue given that iOS developers already have so many resolutions to test.
This is such a non issue given that iOS developers already have so many resolutions to test.
Of course it does. They show the most basic example right on the page, which is that you can side-by-side full screen apps.
Both sides have the same aspect ratio as the whole screen.
> this isn't great design, it's tautology. of course the phone open is twice the size of it closed.
Well, it sounds obvious now, but before Archimedes, ancient engineers split their screens 60-40, so the full screen wasn't twice the size of either side.
Here's just the screen sizes, not even taking into account actual resolution:
iPhone (2007) 3.5" 74.0 × 49.3 36 cm²
iPhone 5 4.0" 88.6 × 49.8 44 cm²
iPhone 12 mini 5.4" 124.5 × 57.5 72 cm²
iPhone Duo, cover 5.4" 113.4 × 77.2 88 cm²
iPhone 6 Plus 5.5" 121.8 × 68.5 83 cm²
iPhone X 5.8" 133.7 × 61.8 83 cm²
iPhone Air 6.5" 150.0 × 69.1 104 cm²
iPhone 18 Pro Max 6.9" 159.2 × 73.3 117 cm²
iPhone Duo, inner 7.6" 157.6 × 111.5 176 cm²
Now, you can leave out a few of those as hopelessly obsolete like the OG iphone, 5, 12 mini, arguably the x, but it's still a pretty wide selection.But for the apps that don't currently support both orientations, it's possible they don't have support for switching aspect ratio on the fly. This design might help with those apps not completely breaking when folding/unfolding.
And the extra irony is I'm currently shipping an app that doesn't deal well with different size phones (just pads the edges), heh, so do as I say, not as I do.
The issue of the internal screen being the same aspect ratio as the external when rotated is completely separate.
If the user isn't going to be multitasking, then the app needs to additionally support the widescreen dimensions of 2X by Y, and the portrait orientation of Y by 2X. Both of these are so drastically larger overall that aspect ratio is a barely-relevant part of the UI layout problem, because nobody wants every button and text label to be double the size (which would mostly defeat the benefits of having the larger screen for anything other than multitasking).
“The mathematical brilliance of A*”
The sqrt(2) aspect ratio allows a portrait full app to be scaled up to the exactly to the folded out screen. But does anyone want that? You probably want to fit more content on the bigger screen, so some layout necessarily changes.
second - main idea is about proportions, if you want to design apps that seamlessly transfer from one screen to another they have to have the same proportions of the sides. This is not a given and depends on the height and width.
If you take iPhone 18 Pro resolution : 2,622 x 1,206 doubling it would make the screen with 2,622 x 2,412 - almost a square screen.
They chose to have the folded phone to have 1.4:1 aspect ratio which is consistent when folded and when unfolded.
Also, when you rotate the device, the ratio changes. This is especially common when unfolding a foldable.
Most have the closed screen plus another view. Or the lock screen which is a full photo open and a small section closed.
Im not saying its not possible but it doesn’t seem like that is their intention.
Their selling point is: Not having to switch from one app to another when Multitasking.
Unless these things start selling like hot-cakes (unlikely at the price) a lot of developers just might not bother.
I.e. an aspect ratio of Sqrt(2)is the only one where the inner screen (full) and inner screen (half) match, and they seem to have tried to make the outer screen share a nearly identical aspect ratio too. I guess it's a nice consideration for more consistency in layouts for apps targeting the device. Not sure I'm particularly excited about that myself though.
but the context was "see, you can have two different apps running side by side, each with the same aspect ratio as either of the apps when run in the space of the folded screen. not only the same aspect ratio, but the same dimensions"
the whole A3/4/5 scheme is completely overblown as a feature for consumers. You format a document for A4, ok, but you wouldn't print that document A5 because the fonts would be completely shrunken. nobody does that. We use word processors to format documents for the space we have, and we don't ever print wedding invites on A3 or A4
Unless there is some upsight I am missing, I think the OP just "doesn't get it"
yes, you do. Two squares will fold together into the space of one square, and the same with 2 A4 sheets of paper, or two 8½x11 sheets of paper, two of them will fold together to make one of them.
In the context of this discussion, it is reasonable to assume that any "square" available to be unfolded is something approximately like the folding phone, consisting of two layers joined by a hinge. When you unfold that, you go from having a square to having a rectangle equivalent to two adjacent squares, and usable as two adjacent squares.
wrong. you answered under the context of yunwal's comment https://news.ycombinator.com/item?id=49630931#49634166
> None of that matters for a phone.
Of course it does. They show the most basic example right
on the page, which is that you can side-by-side full screen
apps.
which is talking about the case of two separate apps running side-by-side (unfolded), as was shown in one of the pictures of the device.> The iPhone Duo is designed with this in mind. The aspect ratio any way you view it, folded or open, is preserved. Apple design knows a thing or two.
which is talking about the aspect ratio being preserved in the open and folded/half modes.
there were plenty of other threads under that comment in that direction
Sure, but aside from being interesting from a mathematical standpoint, there are no practical implications from that fact. When the user unfolds the phone and rotates it by 90 degrees, the fact that they're left with about the same aspect ratio (modulo whatever changes with status bars, etc.) means very little for UI design in light of the much more important fact that the screen doubled in size and thus the application's layout should be using the extra screen space to show more information, and should not assume that a majority of the screen is easily reachable by a thumb.
I still think the broader point of there being design reasons to hit these ratios stands and is great. I just think the idea that it needed to be precisely twice the width so apps can fit full-sized doesn't hold too much because there isn't really a "full size" notion. Or if there is, the full-size is probably the double width one. If it wasn't exactly twice the width, most apps are already built to fit into varying iPhone/mobile screen widths.
Even if apps transition well between aspect ratio / screen size breakpoints, there is a cognitive load to maintain 2+ UI configurations.
Preserving aspect ratios eliminates these issues. It'll make every app better.
Despite all the responsive design tools and declarative layouts to ensure a great layout even on an oddball resolution... the fact is that in practice it's nontrivial, and remember that the companies that make most of the apps you use have finite design and QA budgets. They need to actually use the resolution in question in order to really do a good job of designing for it, and giving them double the work, for a $2000 and up phone which probably won't be super highly adopted, is a recipe for getting apps that end up with layouts that aren't optimized properly on one (or both) of the screen sizes.
So it's a lot of work, yes, but it's work that's already been done and that engineering teams already assume in their processes. The future is the same because this has been the status quo for a few years. Whether the Duo has a 2:1 ratio or something slightly different, the apps are at about the same readiness for it.
I'm just saying that they don't release a new version of Uber, Instagram, etc. without checking to see what that flexible and responsive layout looks like on the most popular devices and, where important UI ends up suboptimal on one of them, it'll be tweaked before release. And I'm saying that nobody really wants more of these 'significant formfactors' to check.
At WWDC this year, Apple introduced a tool[0] to let developers arbitrarily resize their simulated iOS device screens.
Flexibility and adaptivity are more front-and-center for iOS devs than ever.
[0]https://developer.apple.com/documentation/xcode/configuring-...
I also think that I (personally) don't need a front screen and would love to have whatever cost savings or improvements would come if there weren't one. This last sentence is of course a me thing, but I mention it because I think that if people start on the front screen and then open the Duo, they may just want the full screen app or something else entirely. I'm not sure the use case of being in your banking app device folded, deciding midway through flow to open it, and wanting to be in the same UI is really what I want. The part I question is what's going on that step 2 came about—I think it's either you want to go into more depth on it or you're just opening the device the way you would had you not been in your banking app.
The case where I open it to find the app using half the screen and then I have to press something or drag something to make it full screen is not that great (and isn't great today with current iPad window resizing). The best case I can think of for wanting the app in the same size format when I open it is for is something like multitasking, I guess we'll see how that looks or feels and how you get the second app open (or whether it's very common use case anyway).
In general, I've long felt the folding tech is for tablet use cases not for phone use cases. I think Apple's foray (finally) into it more or less validates that. Even though there will be a meaningful number of people buying it to replace their phone, I think this is largely because their phone use is already tablet use case-y (for entertainment especially). I assume many people will also buy it as a(n expensive) tablet replacement in addition to their phone, which is perhaps related to the timing of iPhone Handoff (same SIM on two phones) too.
H/W = W/(H/2) (halving long side H and flipping maintains aspect ratio)
= 2W/H (multiply numerator and denominator by 2)
H² = 2W² (multiply both sides by HW)
H = √2·W ≈ 1.41 W (take the positive square root; H, W > 0)We still use QWERTY keyboards even though our highly futuristic typewriters don't jam anymore. We type commands on tty teleTypeWriter, we save files with buttons using a floppy disk icon, etc etc.