That sounds more like a part time job than a game. I'm curious if you play it for the mental challenge? I feel challenged enough at $dayjob that all I want from games is mindless relaxation.
That sounds more like a part time job than a game. I'm curious if you play it for the mental challenge? I feel challenged enough at $dayjob that all I want from games is mindless relaxation.
First, it's a really compelling roguelite puzzler where you explore and understand the house and it's mechanics. The puzzles are mostly small and straightforward (but not easy!). You can probably win this without taking notes. I found this part compelling and delightful.
Then it's something else where you learn about the world. The puzzles are more complicated and need notebooks and notes to keep the loose threads tracked. This part for me became a slog by the end and I finished mostly to say that I had.
Then its a third thing for sickos.
Blue Prince is an example of what fills are calling 'notebook games' -- instead of giving you lots of qol stuff, you just use a notebook to keep notes. The act of writing and arranging your notes is actually quite immersive. It's also fun!
Blue Prince has layers of puzzles and story... It's pretty reasonable to play to the credits, and not get into the depths of the post credits game; it's a very reasonable cutoff point for non-sickos.