Everything is possible, what matters is how much work you have to do to achieve and maintain it.
> You have identical memory overhead in Rust and C++ if you store a single pointer to a polymorphic object. But if more than one such pointer is stored (if it's shared), Rust uses more memory, since it stores N virtual table pointers (together with each object pointer), where C++ stores exactly one virtual table pointer within the object itself.
On the other hand Rust uses less memory if you store 0 polymorphic pointers, while C++ still pays the cost of storing a vtable pointer for each object instance.
Effectively C++ choose a design that optimizes for having a lot of polymorphic pointers, while Rust optimized for supporting polymorphism for all objects at no extra cost if you don't use it.