Not to mention that everyone using coding agents probably aren't even protected by copyright in the first place, at least in the US, since the courts are taking a pretty hard line on human authorship being required...
Not to mention that everyone using coding agents probably aren't even protected by copyright in the first place, at least in the US, since the courts are taking a pretty hard line on human authorship being required...
Despite the SaaS model under which many of us build, there is still a tremendous amount of packaged and distributed software that people use every day: your phone and its OS and apps, most computer OSes, databases, medical records, transportation, communications—the list goes on—that many of us work on to put food on the table.
Also, let's be real - human written (and therefore copyrightable) code is dying already. When the machines can write anything on demand, why do you need a profit motive?
That's like asking why gardeners like to grow food and flowers in their backyards, or why hobbyists like to build furniture in their garages. Some people need a creative outlet. It doesn't mean that a lot of people won't grow food, flowers, or furniture for free, and that there's no demand for food, flowers, or furniture to be bought.
> When the machines can write anything on demand, why do you need a profit motive?
Machines still need humans to power them. They're like any other tools that need direction and guidance, by humans that possess the innate creativity.
> Machines still need humans to power them. They're like any other tools that need direction and guidance, by humans that possess the innate creativity.
Yes but ideas are not copyrightable, only the fixed expression of those ideas in (in this case) written form. If the actual writing of the code is delegated entirely to machines, then software copyrights are dead.
I am not aware of any open-source license which tries to approximate the "there is no copyright" situation:
- Such a license would not compulse you to publish the source code of any modification you make for it.
- Such a license would allow you to distribute compiled programs only.
- On the other hand, such a license must not restrict you to de-compile, modify or re-destribute any binaries built from the source code.
- But any such derivate of such a binary or source code would have to stay under the same license (this is a different kind of virality than "normal" viral licenses).
Public domain is something different from an emulation of "there is no copyright":
You can take public domain material to build some program binary:
- In the current legal system, you can enforce restrictions on the usage of this binary, and can forbid redistribution, reverse-engineering, ...
- In a "no copyright world", you cannot enforce such restrictions.
IAAL and am pretty familiar with U.S. copyright law, and am curious where support for this proposition in the law is found. Can you provide sources, please?
1. Take some CC0/public domain source code.
2. Build a binary out of it and sell licenses for your software.
Case study: SQLite's source code is public domain. On the other hand, it is embedded in many commercial software products that are sold - and you are not allowed to reverse-engineer the software or redistribute binaries of it. This would be possible/allowed in a no-copyright world.
Let's say you write some software for your employer and they sell the product to several customers with a contract not to distribute it. However, the product appears on some pirate website anyway, and you can't identify who allowed the product to be leaked. Once it's there, your contracts are worthless as nobody who downloads it from the pirate site will be bound by your contract. You need copyright laws to prevent subsequent distribution.
Without copyright laws, you'd then end up in the situation where people who paid for the software then are bound by the contract and would have to keep paying, and those who just downloaded it from a pirate site would be completely fine legally and could use the software with impunity. That would create a disincentive for anybody agreeing to buy the software and entering into a contract in the first place, essentially killing the industry.
You might not see a problem with that if you believe in Open Source, but most licences require copyright laws to exist to protect the software freedoms so that people don't just take the software and close source it.
Almost my entire career was spent on such custom software. The rest was internal software. And even that one I was doing as a contractor, so in a way we could argue it was custom software even there.
But there is far, far more in the world that just SaaS or internal only software. Sure, companies are generally shifting towards SaaS (in part because it allows them another way to combat piracy, but also to extract recurring revenue rather than one off purchases), but there's still plenty of software you can go out to the shop and buy. Most of that wouldn't exist without copyright laws, because those developers would have found some other way of making a living instead.
Not necessarily? Any infra software is invisible to the end consumer. It's bundled into the price the customer pays for what they see, but they themselves don't know or care about the former.
> there's still plenty of software you can go out to the shop and buy
... is there? I haven't bought software in a shop in 20 years at least. Outside of games, I don't really buy software digitally, even. It's either FOSS or it's a subscription.
But anyway, the method of software delivery is tangential to the main point. Plenty of software exists that runs locally, regardless of how is paid for - whether subscription or one-off purchases, if it runs on your computer it relies on copyright law to protect the revenue stream for the developers. Without copyright laws, if one physical sale could be freely copied with impunity, sales would be vastly diminished to the point that many developers would just not bother and find a different industry to work in to earn a salary.