Hi there! It's really great seeing someone putting in the work to make a WASM interpreter fast :) I'm very much interested in this because I want my game's scripting system to simply run WASM so I need a fast WASM interpreter because iOS forbids JIT and most gaming consoles allegedly do so as well. I know it's NDA gated so one has to be light on details, but have you heard about people using wasmi interpreter on one of the major gaming consoles? I could imagine how that also makes awesome modding possible, especially when being able to limit how many resources those mods are allowed to consume.