When you program for Android/IOS how much of the logic you write is referenced from optimized libraries and how much is your own craft? Now look at the entire Market Place / App Store and figure how many of those apps entirely rely on Android / IOS optimized libraries.
While it may be true that some may wander off the beaten path and write their Apps in OpenGL ES directly and maybe even C/C++ most rely on frameworks and libraries already built in (which are indeed optimized).